TODO…

jay@MIDORI:F:\work\zyps
$ rgrep TODO .
.\design.txt: Address all TODO items.
.\design.txt: //TODO: Draw GameObjects with trails!
.\design.txt:# //TODO: If the difference is greater than the number of milliseconds per cycles, skip frames.
.\design.txt: //TODO: Consider whether to test if this object is destroyed first.
.\source\net\sourceforge\zyps\actions\approachaction.java: //TODO: Goes in wrong direction when adjusting from a 315 degree velocity angle to a 90 degree target.
.\source\net\sourceforge\zyps\views\basicgraphicview.java: //TODO: Clear the canvas.
.\source\net\sourceforge\zyps\simulation.java: exception.printStackTrace(); //TODO: Determine whether to do anything else here!
.\source\net\sourceforge\zyps\simulation.java: //TODO: If the difference is greater than the number of milliseconds per cycle, skip frames.
.\test\net\sourceforge\zyps\environmenttest.java: //TODO: Add environmental factor.
.\test\net\sourceforge\zyps\actions\approachactiontest.java: //TODO: Make it so you don’t have to. (Or do you already not have to?)