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	<title>Jay McGavren's Journal</title>
	<link>http://jay.mcgavren.com/blog</link>
	<description>Ramblings on Ruby on Rails</description>
	<lastBuildDate>Fri, 03 Feb 2012 06:06:46 +0000</lastBuildDate>
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		<title>Zip + RSync = Easy to Maintain, Easy to Download Collections</title>
		<description>Most people who've used a command line know about the existence of the "zip" utility.  It's basically a scriptable version of the archive tools we all use in our file browsers.  Hopefully most people also know about RSync, which brings a directory structure into sync on two machines ...</description>
		<link>http://jay.mcgavren.com/blog/archives/1489</link>
			</item>
	<item>
		<title>A Creative Commons Mixtape</title>
		<description>Creative Commons (creativecommons.org) is a license you can apply to stuff you create that basically says "anyone can redistribute this as much as they want, they just have to give me credit".  I figured that would enable people to conveniently and legally share huge zip-files of their favorite Creative ...</description>
		<link>http://jay.mcgavren.com/blog/archives/1488</link>
			</item>
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		<title>Calling to remind and remind and remind</title>
		<description>
Received: Tue, 16 Aug 2011 17:35:00 -0700 (PDT)
Subject: New voicemail from (602) 999-9999 at 5:35 PM
From: Google Voice 
To: me@example.com

Transcript: The [doctor's office], calling to remind Jeremy of the an appointment on Tuesday, August 23rd at 11. Hey and in the pediatric office. Please listen to the following options to ...</description>
		<link>http://jay.mcgavren.com/blog/archives/1477</link>
			</item>
	<item>
		<title>Media manifesto&#8230;</title>
		<description>A friend asked me by e-mail what I was passionate about.  When I had completed my long-winded answer, I realized that while I think endlessly about my life goal, I had never really written it down before.  So, I've included it here.


My contribution to this whole mess is ...</description>
		<link>http://jay.mcgavren.com/blog/archives/1476</link>
			</item>
	<item>
		<title>Apple II Rescue!</title>
		<description>Huge thanks to Austin and Zach at Heatsync Labs for their massive efforts to rescue my old Applesoft Basic programs.  Don't have the source yet (it's on a IIgs 3.5" floppy that I also can't read, but it's an improvement), but I do have some runtime footage!

 </description>
		<link>http://jay.mcgavren.com/blog/archives/1475</link>
			</item>
	<item>
		<title>Code Koans Pecha Kucha</title>
		<description>The Geek 'n' Eat group at work had a Pecha Kucha day, and I prepped a quick presentation on learning Ruby/Clojure/Scala/Javascript through koans.  (It's also secretly about flow and how to achieve it in your coding.)  I had recently learned how to record audio and export video from ...</description>
		<link>http://jay.mcgavren.com/blog/archives/1473</link>
			</item>
	<item>
		<title>mountain.rb wrapup book&#8230;</title>
		<description>The mountain.rb (henceforth to be known as Rocky Mountain Ruby) Chronicles are finally out.  Pretty darn honored to occupy a page opposite Jim Weirich.  (Many other illustrious names in there too.)  Great wrapup of a great event. </description>
		<link>http://jay.mcgavren.com/blog/archives/1471</link>
			</item>
	<item>
		<title></title>
		<description>Hmmm... How about a puzzle game where pieces are "if" statements, and the branch evaluates as soon as they're "true"? That makes other statements true, causing them to evaluate, which makes other statements true...  forming a combo - er - cascade. </description>
		<link>http://jay.mcgavren.com/blog/archives/1469</link>
			</item>
	<item>
		<title>CC-licensed Ruboto presentation&#8230;</title>
		<description>Here's the latest version of my Ruboto presentation...  An earlier version of these slides was used by Charlie at JRubyConf 2010, and I updated them for my talk at Philly Emerging Tech.

Pre-rendered HTML

Source (for Showoff presentation software)

These are Creative Commons-licensed, so you're encouraged to steal these slides for use ...</description>
		<link>http://jay.mcgavren.com/blog/archives/1468</link>
			</item>
	<item>
		<title>The Reference Games Manifesto</title>
		<description>A couple nights ago, I was playing Score Rush, a twin-stick shooter on XBox, and thinking what an exemplary game it was.  Simple, but with highly polished gameplay.  Something that other designers and developers could stand to learn from.

That started me wishing there was an open-source game in ...</description>
		<link>http://jay.mcgavren.com/blog/archives/1464</link>
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