OMG OMG OMG it’s SO much FASTER!!! This is freaking awesome!
Oh, and I was able to keep the Behavior API backwards-compatible. I’m pretty proud of that.
I still have to run CollisionConditions every update to ensure things don’t pass through each other, though, which sucks because it’s the slowest Condition I have. The GUI may develop telekinetic breeding and eating if I have to change those to ProximityConditions.