Jay McGavren's Journal

How a Head First author spends his days off

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2011-01-20

The Reference Games Manifesto

A couple nights ago, I was playing Score Rush, a twin-stick shooter on XBox, and thinking what an exemplary game it was. Simple, but with highly polished gameplay. Something that other designers and developers could stand to learn from.

That started me wishing there was an open-source game in each genre that was playable and fun, but was first and foremost a reference for developers to learn techniques from. Web framework standards have reference implementations, why can’t games? All the needed infrastructure is out there - freely available game libraries in a variety of languages, GitHub and other source code sites for forking and improving on projects, and a great many motivated (but largely disorganized) open-source game developers. What if we joined forces to make something bigger than any one game?

And so resulted this initial draft of The Reference Games manifesto:

I don’t know if I’ll have an opportunity to go anywhere with this, but it’s something I’d love to see. Any enterprising developers out there that want to take this and run with it?

Copyright © Jay McGavren.