Linux Live Arcade?
You know, it wouldn’t be that hard to re-do the MythTV frontend system to be like XBox Live/Wii channels. Instead of shows, you’d flip through games available for download. When you found one you wanted, you could choose a menu entry to install it via the package manager.
Networking would be a little harder - you’d need a list of IP addresses for your friends/party members, which would then need to be fed to the command line for each game using that game’s options. I don’t think exiting back to the menu in the event of a connection failure could be made automatic in most cases, either, but that may not be a show-stopper.
I’m on this train of thought because I’m a little tired of dumping money into these locked-down ecosystems that I know will go away as soon as my console dies. I know I can’t attract people to play open-source games when the consoles are so much better integrated, so anything that ties a few titles together can surely help. There were some efforts in this regard a few years back, but I haven’t heard anything of them since…
Read more...Robert Frost once defined poetry as that which cannot be translated. No wonder anime and manga arrive in the US with the poetry removed.
Read more...Quick HOWTO for Hirb formatter for irb/Rails console...
Hirb is pretty object formatting for irb (and the Rails console). If squinting at the standard Object#inspect output is slowing you down (trust me, it is), you should look into Hirb. Here’s <5 minute setup…
Install the gem:
sudo gem install hirb
Add these lines to your $HOME/.irbrc file, which will cause Hirb to be auto-loaded at startup for both irb and script/console:
require 'rubygems'
require 'hirb'
extend Hirb::Console
Hirb::View.enableTry it out in irb:
$ irb irb(main):001:0> table ['foo', 'bar'] +-------+ | value | +-------+ | foo | | bar | +-------+ 2 rows in set => true irb(main):002:0>
Try it out in script/console:
jay@dandelion:~/Projects/myproject $ script/console Loading development environment (Rails 2.3.2) >> MyModel.all +----+-----------------+-------------------------+-------------------------+ | id | name | created_at | updated_at | +----+-----------------+-------------------------+-------------------------+ | 1 | Foo | 2009-06-16 23:38:10 UTC | 2009-06-16 23:38:10 UTC | | 2 | Bar | 2009-06-17 00:38:16 UTC | 2009-06-17 00:38:16 UTC | +----+-----------------+-------------------------+-------------------------+ 2 rows in set
Hirb has customization options I haven’t even begun to explore, so be sure to look at its docs.
Read more...I love VMs.
Read more...FAIL... whale?
Read more...Album version...
#songsincode
class Bitch
def love(person)
puts person
end
end
bitches = [Bitch.new, Bitch.new, Bitch.new]
me = Object.new
me.instance_eval {def rock; 'the projects'; end}
bitches.each do |bitch|
bitch.love(me) if me.respond_to? :rock
endDon't blame me, blame @bm5k.
@bm5k
a,b,c,d,e=" bottles of beer","on the wall"," Take 1 down pass it around ",a+b,d+c;(1..99).map{|i|"#{i}"+d+" #{i}"+e+"#{i-1}"+d} #songsincode
Resulted in:
99 bottles of beeron the wall 99 bottles of beeron the wall Take 1 down pass it around 98 bottles of beeron the wall
99 bottles of beeron the wall 99 bottles of beeron the wall Take 1 down pass it around 98 bottles of beeron the wall
98 bottles of beeron the wall 98 bottles of beeron the wall Take 1 down pass it around 97 bottles of beeron the wall
Which resulted in:
Read more...#songsincode #songsintests
In response to a Twitter meme… Sarah McLachlan’s “Ice Cream”.
require 'test/unit'
class TestYou < Test::Unit::TestCase
def test_you
you = Object.new
ice_cream = Object.new
assert you.love > ice_cream
anything_else = Object.new
assert you.love > anything_else
here = ['a', 'b']
here.each {|body| assert_respond_to(body, :fight)}
end
endPhysics...
Video here.
set_manager :physics, create_game_object(:BasicPhysicsManager)
spawner = create :GameObject, :ReceivesEvents
load_keymap :MouseKeymap
spawner.handle_event :mouse_pressed do |message|
object = create :GameObject, :Physical
object.set_physical_debug_mode true
case rand(2)
when 0
object.set_shape :Box, 10, 5
when 1
object.set_shape :Circle, 10
end
object.body_position = message.value.pointer
end

