Jay McGavren's Journal

2023-04-03

Design Notes on Various Games

Hopefully you’ve seen my analysis of Subnautica: Below Zero. There are many other noteworthy puzzles, mechanics, and conventions in games, but most games don’t warrant a blog post unto themselves. This post is a catch-all for other patterns I want to record.

This will be a living document, so expect edits and additions over time. (Yeah, that’s not how blog posts are supposed to work. Send me some traffic and I’ll start following the rules.)

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2023-02-25

An Interview with Aureus, Roadwarden's Creator

Roadwarden is a “graphical text adventure” set in a dark fantasy world. I had the audacity to share my previous analysis post with Aureus, the game’s creator, and he offered to answer any questions I might have.

I don’t think he knew what he was signing up for! But he was incredibly generous with his time, and I asked if I could share his answers here on the blog so other aspiring creators can learn as well. So here’s an interview with Aureus, creator and developer of Roadwarden!

(Mild spoilers within!)

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2023-02-22

Game Design Analysis - Roadwarden

Hopefully you’ve seen my game design analysis of Subnautica: Below Zero. Here’s another, for Roadwarden. It’s an important game to me, as I hope to publish a text adventure myself at some point.

I wrote this while playing, and some of it reflects the mechanics I hoped the game had, rather than what it actually has. No disparagement is intended; this is a rock-solid game and its author’s choices were likely necessary and correct, grounded in reality rather than my fantasy of the perfect game.

[Edit: I shared this post with Aureus, the game’s creator, and he graciously answered a ton of my questions himself! Check out the interview in this follow-up post!]

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2022-09-14

Subnautica Below Zero Game Design Analysis

Ever since I became serious about game development, I’ve been picking games I play apart as I go. Dissecting the controls, the menus, the progression gating. Subnautica: Below Zero is my latest obsession. Here’s a catalog of things I noted as I played.

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2022-02-13

Advice for New Developers

I had a new reader message me today, and I think my reply could help other beginning coders as well (whether in Ruby, Go, or any other language). So I thought I’d share it here.

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