Ain't they cute?
view = TrailsView.new(
:width => WIDTH,
:height => HEIGHT,
:scale => 0.5,
:origin => Location.new(-200, -100)
)This is another prerequisite to a 2D shooter. Scrolling should be a matter of:
View#origin.y -= SCROLL_RATE * clock.elapsed_timeSome kind of factory can spawn enemies from a YAML file as the player approaches them, and delete them after he passes them.
