Killing the Pegasus...
Going salaried at my current employer, and have to fill out a job application as a formality. So I was digging around for past employer info in my archives, and came across this e-mail, sent on the occasion of departing Pegasus Solutions…
Date: Sat, 22 Oct 2005 From: Me User-Agent: Mozilla Thunderbird 1.0.2 (Windows/20050317) To: John Subject: Re: New job! John McGavren wrote: > What level are you now, and what did you put your stat points into? > Oh! I'm curious about the loot you got from killing the pegasus too. > Any tomes of knowledge? Or swords? Um, no. But I am gonna take my stapler with me. -JayRead more...
Jemini Tutorial (Part 2 of 2)
In Part 2 of our tutorial, we’ll create some enemies for our player to fight. We’ll set up collision detection, use timers to make a pretty fading effect, and set up a custom manager to coordinate enemy movements and shooting.
Be sure to visit jemini.org for help on starting your own game!
You can view part 1 here.
Read more...Jemini Tutorial (Part 1 of 2)
Jemini is a Ruby-based framework for game development. In this screencast, we’ll create a shooter game from scratch.
Part 1 shows creating a project, setting up a game state, loading animations, music and sound effects, and setting up keyboard input and event handlers. (Not bad for 22 minutes, right?)
You can view part 2 here.
Read more...Puerto Penasco/Rocky Point was fun, if not exactly my cup of tea… This was my first time to Mexico, so we weren’t exactly seasoned travelers, but we got by and actually had a good time.
Read more...SVG On Acid...
Everything so far has relied on some tricky-to-install GUI gem… Working in SVG lets Ruby On Acid make pretty graphics (viewable in any modern browser) by outputting plain text.
Here’s a few samples. I’m sure I could produce more consistently pretty results with more SVG expertise, but that’s something I’ll have to play with another time.
Read more...